Solo Game Developer & Designer. Started working in 2019 at age 9.
I'm currently building a shop simulator game where you try sell literal trash to AI for thousands or even millions of dollars.
Hello there! I have a really strong passion for game development, like a burning flame to write code and watch it work. Nothing brings me more joy than working hard on a project and seeing my hard-earned result in action. I love this career path so much, I'm lucky I got into it. The story starts all the way back in 2017 when I was 6. I was invited to my brother's friend's house, where I met the person who got me into this. Being a kid, I was curious what he was doing, and then he opened my eyes to the world of programming, with Scratch. I thank you so much.
Placed #46 in innovation at Brackeys Game Jam 2025
Train Trauma is a surreal, linear-pathed game about PTSD, and was made in under a week. You control your protagonist, 'Circle', as you explore your memories, learning about what happened to your friend.
Losing your mind.
It merges atmospheric narrative with the chaos of pure trauma. It's short, but it gets my message across. ▶ Play Train Trauma“Man, this game is incredible. The animation, the art, the atmosphere, the story, dude, I love it. The quick changes in rhythm, the settings, the music that is sometimes soft and at other times stressful, the sound effects...”
My primary language since childhood. I use it to structure gameplay, systems, and custom tools, always aiming for clean, readable code.
I’ve been building games in Unity since I was 9, from platformers to neural networks. I understand all the nitty-gritty stuff that goes on in it.
I follow consistent naming, modular architecture, and separation of concerns. I learnt this knowledge from the book Code Compete.
I design systems and mechanics that feel good to play, focusing on clarity, pacing, and creative input. I balance player challenge with keeping it clear.