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My Name: Isaac Shin

Feel free to take a look at my portfolio

Solo Game Developer & Designer. Started working in 2019 at age 9.

| Currently Working On

I'm currently building a shop simulator game where you try sell literal trash to AI for thousands or even millions of dollars.

| About Me

Hello there! I have a really strong passion for game development, like a burning flame to write code and watch it work. Nothing brings me more joy than working hard on a project and seeing my hard-earned result in action. I love this career path so much, I'm lucky I got into it. The story starts all the way back in 2017 when I was 6. I was invited to my brother's friend's house, where I met the person who got me into this. Being a kid, I was curious what he was doing, and then he opened my eyes to the world of programming, with Scratch. I thank you so much.

| Featured Project: Train Trauma

Placed #46 in innovation at Brackeys Game Jam 2025

| Key Skills

C#:

My primary language since childhood. I use it to structure gameplay, systems, and custom tools, always aiming for clean, readable code.

Unity:

I’ve been building games in Unity since I was 9, from platformers to neural networks. I understand all the nitty-gritty stuff that goes on in it.

Maintainable Code:

I follow consistent naming, modular architecture, and separation of concerns. I learnt this knowledge from the book Code Compete.

Game Design:

I design systems and mechanics that feel good to play, focusing on clarity, pacing, and creative input. I balance player challenge with keeping it clear.

| My Programming Journey